Journal: Interactive Learning Environments

Volume 29, Issue 8

1229 -- 1230Sue Greener. Editorial
1231 -- 1243Tsai-Yun Mou, Chia-Pin Kao, Horng-Horng Lin, Zong-Xian Yin. From action to slowmation: enhancing preschoolers' story comprehension ability and learning intention
1244 -- 1257Imed Bouchrika, Nouzha Harrati, Vanissa Wanick, Gary B. Wills. Exploring the impact of gamification on student engagement and involvement with e-learning systems
1258 -- 1271Allison Littlejohn, Nina Hood, Martin Rehm, Lou Mcgill, Bart Rienties, Melissa Highton. Learning to become an online editor: the editathon as a learning environment
1272 -- 1287Hota Chia-Sheng Lin, Shih-Jou Yu, Jerry Chih-Yuan Sun, Morris Siu Yung Jong. Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load
1288 -- 1300Jie Gao, Bo Zhao 0011, Ying Xiong, Jianhou Gan. Optimization design of the online learning environment for ethnic college students: the perspective of the emotional participation
1301 -- 1318Ibrahim Yildirim, Sedat Sen. The effects of gamification on students' academic achievement: a meta-analysis study
1319 -- 1338Mi Song Kim. Deliberative collaboration in learning-by-designing multimodal modeling activities
1339 -- 1362Ahm Shamsuzzoha, Rayko Toshev, Viet Vu Tuan, Timo Kankaanpaa, Petri Helo. Digital factory - virtual reality environments for industrial training and maintenance
1363 -- 1379Yen-Chieh Chen, Yu-Ling Lu, Chi-Jui Lien. Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students' learning
1380 -- 1392Waleed Mugahed Al-Rahmi, Noraffandy Yahaya, Mahdi M. Alamri, Ibrahim Youssef Alyoussef, Ali Mugahed Al-Rahmi, Yusri Bin Kamin. Integrating innovation diffusion theory with technology acceptance model: supporting students' attitude towards using a massive open online courses (MOOCs) systems
1393 -- 1403Lingling Meng, Mingxin Zhang, Wanxue Zhang, Yu Chu. CS-BKT: introducing item relationship to the Bayesian knowledge tracing model

Volume 29, Issue 7

1059 -- 1061Pericles 'Asher' Rospigliosi. Learning from the quantified self
1062 -- 1075Jinzhong Yang, Qiyun Wang, Jingying Wang, Muxiong Huang, Yongjun Ma. A study of K-12 teachers' TPACK on the technology acceptance of E-schoolbag
1076 -- 1089Tuya Siqin, Samuel Kai-Wah Chu. How students take collective responsibility for productive collaboration: an empirical examination of online discourse
1090 -- 1100Ferhat Kadir Pala, Pinar Mihci Türker. The effects of different programming trainings on the computational thinking skills
1101 -- 1114Kuang-Chung Hao, Lai-Chung Lee. The development and evaluation of an educational game integrating augmented reality, ARCS model, and types of games for English experiment learning: an analysis of learning
1115 -- 1135Michael Lachney, William Babbitt, Audrey Bennett, Ron Eglash. Generative computing: African-American cosmetology as a link between computing education and community wealth
1136 -- 1162Hatice Yildiz Durak. Modeling of relations between K-12 teachers' TPACK levels and their technology integration self-efficacy, technology literacy levels, attitudes toward technology and usage objectives of social networks
1163 -- 1175Jaewon Jung, Yoonhee Shin, Joerg Zumbach. The effects of pre-training types on cognitive load, collaborative knowledge construction and deep learning in a computer-supported collaborative learning environment
1176 -- 1188Kousuke Mouri, Fumiya Suzuki, Atsushi Shimada, Noriko Uosaki, Chengjiu Yin, Keiichi Kaneko, Hiroaki Ogata. Educational data mining for discovering hidden browsing patterns using non-negative matrix factorization
1189 -- 1210Martín Cáceres, Miguel Nussbaum, Fernando González, Vicente Gardulski. Is more detailed feedback better for problem-solving?
1211 -- 1228Jingjing Zhang, Ming Gao, Wayne Holmes, Manolis Mavrikis, Ning Ma. Interaction patterns in exploratory learning environments for mathematics: a sequential analysis of feedback and external representations in Chinese schools

Volume 29, Issue 6

881 -- 882Sue Greener. Academic rigour versus rapid publication
883 -- 904Ching-Jung Chung, Chiu-Lin Lai, Gwo-Jen Hwang. Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017
905 -- 938Qi Fan Yang, Chi-Jen Lin, Gwo-Jen Hwang. Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model
939 -- 953Jewoong Moon, Fengfeng Ke. Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism
954 -- 972Kashif Laeeq, Zulfiqar Ali Memon. Scavenge: an intelligent multi-agent based voice-enabled virtual assistant for LMS
973 -- 986Soraya Garcia-Esteban, Izaskun Villarreal, M. Camino Bueno-Alastuey. The effect of telecollaboration in the development of the Learning to Learn competence in CLIL teacher training
987 -- 1005Kurt VanLehn, Hugh Burkhardt, Salman Cheema, Seokmin Kang, Daniel Pead, Alan H. Schoenfeld, Jon Wetzel. Can an orchestration system increase collaborative, productive struggle in teaching-by-eliciting classrooms?
1006 -- 1018Junhua Zou, Kai Liu, Lilong Han. The impact of a rich media platform to table tennis learners' performance and participation motivation
1019 -- 1036Lishan Zhang, Kurt VanLehn. Evaluation of auto-generated distractors in multiple choice questions from a semantic network
1037 -- 1054Tugba Kamali Arslantas, Soner Yildirim, Banu Altunay Arslantekin. Educational affordances of a specific web-based assistive technology for students with visual impairment
1055 -- 1057Yinhua Li. Gameful second and foreign language teaching and learning

Volume 29, Issue 5

705 -- 706Joe Psotka, Sue Greener. Interactive learning environments collections request
707 -- 719Jin Su Jeong, David González-Gómez, Florentina Cañada-Cañada. How does a flipped classroom course affect the affective domain toward science course?
720 -- 732Xinyi Ding, Eric C. Larson, Amanda Doyle, Kevin Donahoo, Radhika Rajgopal, Eric Bing. EduAware: using tablet-based navigation gestures to predict learning module performance
733 -- 742Raúl Cremades, Juan Lucas Onieva-López, Eugenio Maqueda-Cuenca, John J. Ramírez-Leiton. The influence of mobile instant messaging in language education: perceptions of current and future teachers
743 -- 756Kousuke Mouri, Noriko Uosaki, Mohammad Nehal Hasnine, Atsushi Shimada, Chengjiu Yin, Keiichi Kaneko, Hiroaki Ogata. An automatic quiz generation system utilizing digital textbook logs
757 -- 771Meredith B. Carroll, Summer Lindsey, Maria Chaparro, Brent Winslow. An applied model of learner engagement and strategies for increasing learner engagement in the modern educational environment
772 -- 789Jintavee Khlaisang, Timothy Teo, Fang Huang 0003. Acceptance of a flipped smart application for learning: a study among Thai university students
790 -- 806Zi-Gang Ge. Does mismatch between learning media preference and received learning media bring a negative impact on Academic performance? An experiment with e-learners
807 -- 820Shiyan Jiang, Blaine E. Smith, Ji Shen. Examining how different modes mediate adolescents' interactions during their collaborative multimodal composing processes
821 -- 834Lutfun Nahar, Riza Sulaiman, Azizah Jaafar. "Bangla Braille learning application" in smartphones for visually impaired students in Bangladesh
835 -- 847M. Dolores Villena Martínez, Purificación Pérez García, Antonio Muñoz García. Is the smart mobile phone transforming university educational reality?
848 -- 865Chih-Ming Chen 0001, Liang-Chun Chen, Wei-Jiun Horng. A collaborative reading annotation system with formative assessment and feedback mechanisms to promote digital reading performance
866 -- 880Andrew W. Cole, Lauren Lennon, Nicole L. Weber. Student perceptions of online active learning practices and online learning climate predict online course engagement

Volume 29, Issue 4

523 -- 526Pericles asher Rospigliosi. The risk of algorithmic injustice for interactive learning environments
527 -- 544Miguel Pérez-Ramírez, Gustavo Arroyo-Figueroa, A. Ayala. The use of a virtual reality training system to improve technical skill in the maintenance of live-line power distribution networks
545 -- 565Muhammad Awais Hassan, Ume Habiba, Fiaz Majeed, Muhammad Shoaib 0008. Adaptive gamification in e-learning based on students' learning styles
566 -- 582Noawanit Songkram, Suparoek Chootongchai, Jintavee Khlaisang, Prakob Koraneekij. Education 3.0 system to enhance twenty-first century skills for higher education learners in Thailand
583 -- 599Jian-Wei Lin, Chia-Wen Tsai, Chu-Ching Hsu, Lung-Chun Chang. Peer assessment with group awareness tools and effects on project-based learning
600 -- 617Tugra Karademir, Ayfer Alper, A. Fulya Soguksu, Z. Canan Karababa. The development and evaluation of self-directed digital learning material development platform for foreign language education
618 -- 633Jie Geng, Ching Sing Chai, Morris Siu Yung Jong, Eric Tsun-Hin Luk. Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers' perspective through the ACE framework
634 -- 647Attila Krajcsi, Csaba Csapodi, Eleonóra Stettner. Algotaurus: an educational computer programming game for beginners
648 -- 654Stefan Hrastinski. Teachers as developers of local evidence to improve digital course design
655 -- 669Radoslav Bozic, Durdica Takaci, Gordana Stankov. Influence of dynamic software environment on students' achievement of learning functions with parameters
670 -- 687Mohammadsadegh Rezaei, Hossein Bobarshad, Kambiz Badie. Prediction of learner's appropriate online community of practice in question and answering website: similarity in interaction, interest, prior knowledge
688 -- 704I-Jui Lee. Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder

Volume 29, Issue 3

343 -- 344S. L. Greener. Developing learning technology as inclusive practice
345 -- 364Matthew Schmidt, Carla Schmidt, Noah Glaser, Dennis Beck, Mark Lim, Heath Palmer. Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
365 -- 384Yi Hsuan Wang. Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students
385 -- 399Fang Huang 0003, Timothy Teo, Jinbo He. Digital nativity of university teachers in China: factor structure and measurement invariance of the Digital Native Assessment Scale (DNAS)
400 -- 413Xianmin Yang, Xinshuo Zhao, Xuesong Tian, Beibei Xing. Effects of environment and posture on the concentration and achievement of students in mobile learning
414 -- 427Wanli Xing. Large-scale path modeling of remixing to computational thinking
428 -- 441Yuh Tyng Chen, Shyhnan Liou, Sheau-Ming Chen. Flipping the procedural knowledge learning - a case study of software learning
442 -- 457Raghad Baker Sadiq, Nadire Cavus, Dogan Ibrahim. Mobile application based on CCI standards to help children learn English as a foreign language
458 -- 472Julio Navío-Marco, Marta Solórzano-García. Student's social e-reputation ("karma") as motivational factor in MOOC learning
473 -- 481Brenda Such. Scaffolding English language learners for online collaborative writing activities
482 -- 495Ying Hsun Lai, Shih-Yeh Chen, Chin-Feng Lai, Yao-Chung Chang, Yu-Sheng Su. Study on enhancing AIoT computational thinking skills by plot image-based VR
496 -- 509Juana Wu, Rong Guo, Zhuo Wang, Rongqing Zeng. Integrating spherical video-based virtual reality into elementary school students' scientific inquiry instruction: effects on their problem-solving performance
510 -- 522Stefan Hrastinski, Stefan Stenbom, Simon Benjaminsson, Malin Jansson. Identifying and exploring the effects of different types of tutor questions in individual online synchronous tutoring in mathematics

Volume 29, Issue 2

179 -- 181Simon K. S. Cheung, Fu Lee Wang, Lam-for Kwok, Petra Poulova. In search of the good practices of personalized learning
182 -- 195Kam Cheong Li, Billy Tak-Ming Wong. Features and trends of personalised learning: a review of journal publications from 2001 to 2018
196 -- 212Verayuth Lertnattee, Bunyapa Wangwattana. Personalized learning in microscopic method for identification of herbal medicines
213 -- 230David Chaloupský, Pavlína Chaloupská, Dagmar Hrusová. Use of fitness trackers in a blended learning model to personalize fitness running lessons
231 -- 246Vladimír Bures, Pavel Cech, Martina Husáková, Zdenek Kokstein, Pavel Kríz, Katerina Krylová, Tomas Nachazel, Daniela Ponce, Petra Poulova, Ales Ryska, Ilja Tacheci, Petr Tucník, Marek Zanker. Use of virtual medical cases as a learning tool in medicine
247 -- 269Máté Baranyi, Roland Molontay. Comparing the effectiveness of two remedial mathematics courses using modern regression discontinuity techniques
270 -- 282Di Zou, Minhong Wang 0001, Haoran Xie 0001, Gary Cheng 0001, Fu Lee Wang, Lap-Kei Lee. A comparative study on linguistic theories for modeling EFL learners: facilitating personalized vocabulary learning via task recommendations
283 -- 300Yinghui Shi, Jingman Zhang, Huiyun Yang, Harrison Hao Yang. Effects of Interactive Whiteboard-based Instruction on Students' Cognitive Learning Outcomes: A Meta-Analysis
301 -- 314Xiao Hong Zhang, Kenichi Kubota, Mayumi Kubota, Kedong Li. Designing blended learning environments with thinking tool strategies: examining a Chinese teacher's decision-making and beliefs
315 -- 328Yanjiao Nie, Heng Luo 0001, Di Sun. Design and validation of a diagnostic MOOC evaluation method combining AHP and text mining algorithms
329 -- 342Yan Keung Hui, Lam-for Kwok, Horace H. S. Ip. CRESDA: towards a personalized student advisory for professional development

Volume 29, Issue 1

1 -- 2Sue Greener. Exploring remote distance learning: what is it and should we keep it?
3 -- 16Fu-Rong Sun, Long-Fei Pan, Rong-Gen Wan, Hui Li, Shu-Jing Wu. Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM
17 -- 32Abdellah Ibrahim Mohammed Elfeky, Marwa Yasien Helmy Elbyaly. Developing skills of fashion design by augmented reality technology in higher education
33 -- 43Josep Figueroa-Cañas, Teresa Sancho Vinuesa. Investigating the relationship between optional quizzes and final exam performance in a fully asynchronous online calculus module
44 -- 58Chun-Ying Chen, Pey-Ru Yen. Learner control, segmenting, and modality effects in animated demonstrations used as the before-class instructions in the flipped classroom
59 -- 82Inma Rodríguez-Ardura, Antoni Meseguer-Artola. Flow experiences in personalised e-learning environments and the role of gender and academic performance
83 -- 97Chih-Ming Chen 0001, I-Chun Chen. The effects of video-annotated listening review mechanism on promoting EFL listening comprehension
98 -- 111Frank Ulrich, Niels Henrik Helms, Uffe Poulsgaard Frandsen, Anne Vollen Rafn. Learning effectiveness of 360° video: experiences from a controlled experiment in healthcare education
112 -- 129Xindong Ye, Peng-Fei Liu, Xiao-Zhi Lee, Yi-Quan Zhang, Chuang-Kai Chiu. Classroom misbehaviour management: an SVVR-based training system for preservice teachers
130 -- 141Olga Viberg, Annika Andersson, Matilda Wiklund. Designing for sustainable mobile learning - re-evaluating the concepts "formal" and "informal"
142 -- 163Elham Mousavinasab, Nahid Zarifsanaiey, Sharareh R. Niakan Kalhori, Mahnaz Rakhshan, Leila Keikha, Marjan Ghazi Saeedi. Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methods
164 -- 178Hsin Huang, Gwo-Jen Hwang. Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017