1 | -- | 3 | Shuichi Fukuda, Monica Bordegoni. Emotion and Multi-Dimensional Engineering |
5 | -- | 16 | Shuichi Fukuda. The Next Stage of Engineering: From How and What to Why |
17 | -- | 30 | Serena Camere, Monica Bordegoni. Unfolding the Notion of Experience (Virtual) Prototyping: A Framework for Prototyping in an Experience-Driven Design Process |
31 | -- | 46 | Stefania Sansoni, Andrew J. Wodehouse, Angus McFadyen, Arjan Buis. Utilising the Repertory Grid Technique in Visual Prosthetic Design: Promoting a User-Centred Approach |
47 | -- | 60 | Pierre-Antoine Arrighi, Santosh Maurya, Kengo Arai, Koyo Moriya, Céline Mougenot. A Mixed Reality System for Kansei-Based Co-Design of Highly-Customized Products |
61 | -- | 72 | Kazutaka Ueda, Tomohiro Takahashi, Takamasa Noda, Hideyoshi Yanagisawa, Tamotsu Murakami. Cognitive and Neural Mechanisms of Aesthetic Sensitivity with regard to Product Form |
73 | -- | 84 | Hideyoshi Yanagisawa, Sohya Nakano, Tamotsu Murakami. A Proposal of Kansei Database Framework and Kansei Modelling Methodology for the Delight Design Platform |
85 | -- | 100 | Lawrence Farrugia, Jonathan C. Borg. 'Design for X' Based on Foreseeing Emotional Impact of Meetings with Evolving Products |
101 | -- | 112 | Daniel Esquivel Elizondo, Carole Bouchard, Carole Favart. Defining Brand Identity Through a Kansei-Experience Approach, the Creation of the Experience Framework Boards (EFB) |