| 153 | -- | 154 | Daniel Thalmann, Tolga K. Capin, Selim Balcisoy. Editorial |
| 155 | -- | 164 | Seung In Park, Francis K. H. Quek, Yong Cao. Simulating and animating social dynamics: embedding small pedestrian groups in crowds |
| 165 | -- | 172 | Libo Sun, Xiaona Li, Wenhu Qin. Simulating realistic crowd based on agent trajectories |
| 173 | -- | 183 | Jin Hyoung Park, Francisco A. Rojas, Hyun Seung Yang. A collision avoidance behavior model for crowd simulation based on psychological findings |
| 185 | -- | 193 | Hwi-ryong Jung, Sun-Tae Kim, Junyong Noh, Jeong-Mo Hong. A heterogeneous CPU-GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation |
| 195 | -- | 203 | Nadir Akinci, Jens Cornelis, Gizem Akinci, Matthias Teschner. Coupling elastic solids with smoothed particle hydrodynamics fluids |
| 205 | -- | 213 | Guijuan Zhang, Dianjie Lu, Dengming Zhu, Lei Lv, Hong Liu, Xiangxu Meng. Rigid-motion-inspired liquid character animation |
| 215 | -- | 224 | Feibin Chen, Changbo Wang, Buying Xie, Hong Qin. Flexible and rapid animation of brittle fracture using the smoothed particle hydrodynamics formulation |
| 225 | -- | 235 | Nima Nikfetrat, Won-Sook Lee. Fire pattern analysis and synthesis using EigenFires and motion transitions |
| 237 | -- | 246 | Jinmo Kim, Daeyeoul Kim, Hyungje Cho. Procedural modeling of trees based on convolution sums of divisor functions for real-time virtual ecosystems |
| 247 | -- | 254 | Kiwon Um, Tae-Yong Kim, Youngdon Kwon, JungHyun Han. Porous deformable shell simulation with surface water flow and saturation |
| 255 | -- | 263 | Hongyu Wu, Xiaowu Chen, Mengxia Yang, Zhihong Fang. Facial performance illumination transfer from a single video using interpolation in non-skin region |
| 265 | -- | 274 | Chunxiao Liu, Hong Li, Qunsheng Peng, Xun Wang, Enhua Wu. Relighting abstracted image via salient edge-guided luminance field optimization |
| 275 | -- | 283 | Cheng-Guo Huang, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang. Physically based cosmetic rendering |
| 285 | -- | 295 | Norman Jaklin, Atlas F. Cook IV, Roland Geraerts. Real-time path planning in heterogeneous environments |
| 297 | -- | 306 | Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim, Junyong Noh. Realistic paint simulation based on fluidity, diffusion, and absorption |
| 307 | -- | 316 | Dongxue Liang, Kyoungju Park. Pencil drawing animation from a video |
| 317 | -- | 325 | Jaesung Park, Minsub Shim, Seon-Young Park, Yunku Kang, Myung-Soo Kim. Realistic deformation of 3D human blood vessels |
| 327 | -- | 334 | Maher Ben Moussa, Nadia Magnenat-Thalmann. Toward socially responsible agents: integrating attachment and learning in emotional decision-making |
| 335 | -- | 343 | Jeehang Lee, Tingting Li, Julian A. Padget. Towards polite virtual agents using social reasoning techniques |
| 345 | -- | 354 | Linbo Luo, Haiyan Yin, Wentong Cai, Michael Lees, Suiping Zhou. Interactive scenario generation for mission-based virtual training |
| 355 | -- | 363 | Gokcen Cimen, Hacer Ilhan, Tolga K. Capin, Hasmet Gürçay. Classification of human motion based on affective state descriptors |
| 365 | -- | 375 | Guoliang Luo, Frederic Cordier, Hyewon Seo. Compression of 3D mesh sequences by temporal segmentation |
| 377 | -- | 386 | Moon-Hwan Jeong, Hyeong-Seok Ko. Draft-space warping: grading of clothes based on parametrized draft |
| 387 | -- | 397 | Yadang Chen, Chuanyan Hao, Zhongmou Cai, Wen Wu, Enhua Wu. Live accurate and dense reconstruction from a handheld camera |
| 399 | -- | 407 | Qi Tian, Yinfu Feng, Jun Xiao, Yueting Zhuang, Xiaosong Yang, Jianjun Zhang. A semantic feature for human motion retrieval |
| 409 | -- | 417 | Siwang Li, Jin Huang, Mathieu Desbrun, Xiaogang Jin. Interactive elastic motion editing through space-time position constraints |
| 419 | -- | 428 | Thibaut Le Naour, Nicolas Courty, Sylvie Gibet. Spatiotemporal coupling with the 3D+t motion Laplacian |
| 429 | -- | 441 | Gamze Bozgeyikli, Evren Bozgeyikli, Veysi Isler. TM |