1 | -- | 0 | Azilawati Jamaludin, David Hung Wei Loong. st century competencies |
2 | -- | 0 | Ying-Shao Hsu, Yuan-Hsiang Lin, Beender Yang. Impact of augmented reality lessons on students' STEM interest |
3 | -- | 0 | Daner Sun, Chee-Kit Looi. Focusing a mobile science learning process: difference in activity participation |
4 | -- | 0 | Chung Kwan Lo, Khe Foon Hew. A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research |
5 | -- | 0 | Liping Deng, Yang-Hsueh Chen, Sandy C. Li. Supporting cross-cultural online discussion with formal and informal platforms: a case between Hong Kong and Taiwan |
6 | -- | 0 | Tianchong Wang. Overcoming barriers to 'flip': building teacher's capacity for the adoption of flipped classroom in Hong Kong secondary schools |
7 | -- | 0 | Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong. Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class |
8 | -- | 0 | Kin-yuen Lee, Yiu-chi Lai. Facilitating higher-order thinking with the flipped classroom model: a student teacher's experience in a Hong Kong secondary school |
9 | -- | 0 | Nur Hasanah, Yusuke Hayashi, Tsukasa Hirashima. An analysis of learner outputs in problem posing as sentence-integration in arithmetic word problems |
10 | -- | 0 | Mrinal Patwardhan, Sahana Murthy. Designing Reciprocative Dynamic Linking to improve learners' Representational Competence in interactive learning environments |
11 | -- | 0 | Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa, Hiroyuki Obari. Evaluation of automatically generated English vocabulary questions |
12 | -- | 0 | Ahmad Afif Supianto, Yusuke Hayashi, Tsukasa Hirashima. Model-based analysis of thinking in problem posing as sentence integration focused on violation of the constraints |
13 | -- | 0 | Masanori Yamada, Atsushi Shimada, Fumiya Okubo, Misato Oi, Kentaro Kojima, Hiroaki Ogata. Learning analytics of the relationships among self-regulated learning, learning behaviors, and learning performance |
14 | -- | 0 | Ben van Gelderen, Kathy Guthadjaka. The Warramiri website: applying an alternative Yolŋu epistemology to digital development |
15 | -- | 0 | Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh. The effectiveness of using in-game cards as reward |
16 | -- | 0 | Bopelo Boitshwarelo, Alison Kay Reedy, Trevor Billany. Envisioning the use of online tests in assessing twenty-first century learning: a literature review |
17 | -- | 0 | Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh. Classroom practice for understanding pointers using learning support system for visualizing memory image and target domain world |
18 | -- | 0 | Sue Gregory, Michelle Bannister-Tyrrell. Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning |
19 | -- | 0 | Morris Siu Yung Jong, Anmei Dong, Eric T. H. Luk. Design-based research on teacher facilitation practices for serious gaming in formal schooling |
20 | -- | 0 | Jaruwat Pailai, Warunya Wunnasri, Kan Yoshida, Yusuke Hayashi, Tsukasa Hirashima. The practical use of Kit-Build concept map on formative assessment |
21 | -- | 0 | Bea Staley, Leonard A. Freeman. Digital storytelling as student-centred pedagogy: empowering high school students to frame their futures |
22 | -- | 0 | Stefan A. D. Popenici, Sharon Kerr. Exploring the impact of artificial intelligence on teaching and learning in higher education |
23 | -- | 0 | Anura B. Kenkre, Sahana Murthy. MIC-O-MAP: a technology-enhanced learning environment for developing micro-macro thinking skills |
24 | -- | 0 | Fu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang. The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems |
25 | -- | 0 | Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa, Hiroyuki Obari. Controlling item difficulty for automatic vocabulary question generation |
26 | -- | 0 | Shannon Hsianghan-Huang Sung, Ji Shen, Shiyan Jiang, Guanhua Chen. Comparing the effects of dynamic computer visualization on undergraduate students' understanding of osmosis with randomized posttest-only control group design |
27 | -- | 0 | Lung-Hsiang Wong, Chee-Kit Looi, Ivica Boticki. Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework |