Journal: Virtual Reality

Volume 16, Issue 4

253 -- 269Brian F. G. Katz, Slim Kammoun, Gaƫtan Parseihian, Olivier Gutierrez, Adrien Brilhault, Malika Auvray, Philippe Truillet, Michel Denis, Simon J. Thorpe, Christophe Jouffrais. NAVIG: augmented reality guidance system for the visually impaired - Combining object localization, GNSS, and spatial audio
271 -- 288Felipe Gomes de Carvalho, Daniela G. Trevisan, Alberto Raposo. Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface
289 -- 299Ivica Kolic, Zeljka Mihajlovic. Camera space shadow maps for large virtual environments
301 -- 314Eric D. Ragan, Doug A. Bowman, Karl Huber. Supporting cognitive processing with spatial information presentations in virtual environments
315 -- 323Kristiina M. Valter McConville, Sumandeep Virk. Evaluation of an electronic video game for improvement of balance
325 -- 334Sha Ma, Martin R. Varley, Lik-Kwan Shark, Jim Richards. Overcoming the information overload problem in a multiform feedback-based virtual reality system for hand motion rehabilitation: healthy subject case study

Volume 16, Issue 3

173 -- 186Jean Simard, Mehdi Ammi. Haptic interpersonal communication: improvement of actions coordination in collaborative virtual environments
187 -- 203Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiatsos. Performance improvement of Distributed Virtual Environments by exploiting objects' attributes
205 -- 213G. Echegaray, Diego Borro. A methodology for optimal voxel size computation in collision detection algorithms for virtual reality
215 -- 232M. A. Amiri Atashgah, S. M. B. Malaek. An integrated virtual environment for feasibility studies and implementation of aerial MonoSLAM
233 -- 241Daniele Marini, Raffaella Folgieri, Davide Gadia, Alessandro Rizzi. Virtual reality as a communication process
243 -- 252Gan Lu, Lik-Kwan Shark, Geoff Hall, Ulrike Zeshan. Immersive manipulation of virtual objects through glove-based hand gesture interaction

Volume 16, Issue 2

87 -- 104Jacopo Aleotti, Stefano Caselli. Grasp programming by demonstration in virtual reality with automatic environment reconstruction
105 -- 120Maria C. R. Harrington. The Virtual Trillium Trail and the empirical effects of Freedom and Fidelity on discovery-based learning
121 -- 139Erik Champion, Ian Bishop, Bharat Dave. The Palenque project: evaluating interaction in an online virtual archaeology site
141 -- 150Shogo Okamoto, Masashi Konyo, Satoshi Tadokoro. Discriminability-based evaluation of transmission capability of tactile transmission systems
151 -- 160Ludovic Hamon, Emmanuelle Richard, Paul Richard, Rachid Boumaza, Jean-Louis Ferrier. RTIL-system: a Real-Time Interactive L-system for 3D interactions with virtual plants
161 -- 171Yan Shen, P. W. Gu, Soh-Khim Ong, Andrew Y. C. Nee. A novel approach in rehabilitation of hand-eye coordination and finger dexterity

Volume 16, Issue 1

1 -- 2James Ritchie, Judy M. Vance, Satyandra Gupta. Editorial
3 -- 14Vikalp Mishra, Krishnan Suresh. A dual-representation strategy for the virtual assembly of thin deformable objects
15 -- 23Denis V. Dorozhkin, Judy M. Vance, Gordon D. Rehn, Marco Lemessi. Coupling of interactive manufacturing operations simulation and immersive virtual reality
25 -- 32Hua Cai, Yingzi Lin. An integrated head pose and eye gaze tracking approach to non-intrusive visual attention measurement for wide FOV simulators
33 -- 43Arun Rakesh Yoganandan, Pat P. Banerjee, Cristian Luciano, Silvio H. R. Rizzi. Prototyping flexible touch screen devices using collocated haptic-graphic elastic-object deformation on the GPU
45 -- 55Terrence L. Chambers, Amit Aglawe, Dirk Reiners, Steven A. White, Christoph W. Borst, Mores Prachyabrued, Abhishek Bajpayee. Real-time simulation for a virtual reality-based MIG welding training system
57 -- 68Juan Camilo Alvarez, Hai-Jun Su. VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
69 -- 85Raymond C. W. Sung, James M. Ritchie, Theodore Lim, Zoe Kosmadoudi. Automated generation of engineering rationale, knowledge and intent representations during the product life cycle