Journal: Virtual Reality

Volume 23, Issue 4

325 -- 327Linda Daniela, Miltiadis D. Lytras. Editorial: themed issue on enhanced educational experience in virtual and augmented reality
329 -- 346Nikolaos Pellas, Panagiotis Fotaris, Ioannis Kazanidis, David Wells. Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning
347 -- 361Zeyang Zhou, Shan Jiang, Zhiyong Yang, Lin Zhou. Personalized planning and training system for brachytherapy based on virtual reality
363 -- 373Bosede Iyiade Edwards, Kevin Stanley Bielawski, Rui Prada, Adrian David Cheok. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
375 -- 384Barbara B. Kawulich, Adriana D'Alba. Teaching qualitative research methods with Second Life, a 3-dimensional online virtual environment
385 -- 398Rui Sun, Yenchun Jim Wu, Qian Cai. The effect of a virtual reality learning environment on learners' spatial ability
399 -- 410Nicholas Vretos, Petros Daras, Stylianos Asteriadis, Enrique Hortal, Esam Ghaleb, Evaggelos Spyrou, Helen C. Leligou, Panagiotis Karkazis, Panagiotis Trakadas, Kostantinos Assimakopoulos. Exploiting sensing devices availability in AR/VR deployments to foster engagement
411 -- 423Calixto Gutiérrez-Braojos, Jesús Montejo-Gámez, Ana Marin-Jimenez, Jesús Campaña. Hybrid learning environment: Collaborative or competitive learning?
425 -- 436George Papanastasiou, Athanasios Drigas, Charalabos Skianis, Miltiadis D. Lytras, Effrosyni Papanastasiou. Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills
437 -- 446Yu-shu, Yen-Zhang Huang, Shu-Hsuan Chang, Mu-Yen Chen. Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments
447 -- 459Juan Garzón, Juan Pavón, Silvia Baldiris. Systematic review and meta-analysis of augmented reality in educational settings
461 -- 471Junaidi Abdullah, Wan Noorshahida Mohd Isa, Mohd Ali Samsudin. Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives

Volume 23, Issue 3

215 -- 216Wadee Alhalabi, Miltiadis D. Lytras. Editorial for special issue on Virtual Reality and Augmented Reality
217 -- 228Lei Wei 0002, Hailing Zhou, Saeid Nahavandi. Haptically enabled simulation system for firearm shooting training
229 -- 234Salsabeel F. M. AlFalah, Jannat F. M. Falah, Tasneem Alfalah, Mutasem Elfalah, Nadia Muhaidat, Orwa Falah. A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities
235 -- 253Laurens De Gauquier, Malaika Brengman, Kim Willems, Helena Van Kerrebroeck. Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressions
255 -- 268Kung Wong Lau, Pui Yuen Lee. Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality
269 -- 280Malaika Brengman, Kim Willems, Helena Van Kerrebroeck. Can't touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership
281 -- 291Edmanuel Cruz, Sergio Orts-Escolano, Francisco Gomez-Donoso, Carlos Rizo, José Carlos Rangel, Higinio Mora Mora, Miguel Cazorla. An augmented reality application for improving shopping experience in large retail stores
293 -- 311Dipesh S. Patle, Davide Manca, Salman Nazir, Swapnil Sharma. Operator training simulators in virtual reality environment for process operators: a review
313 -- 324Chien-Wen Shen, Jung-tsung Ho, Pham Thi Minh Ly, Ting-Chang Kuo. Behavioural intentions of using virtual reality in learning: perspectives of acceptance of information technology and learning style

Volume 23, Issue 2

119 -- 131Yun Suen Pai, Tilman Dingler, Kai Kunze. Assessing hands-free interactions for VR using eye gaze and electromyography
133 -- 142Ravali Gourishetti, M. Manivannan. Improved force JND in immersive virtual reality needle insertion simulation
143 -- 154Justin Maximilian Mittelstädt, Jan Wacker, Dirk Stelling. VR aftereffect and the relation of cybersickness and cognitive performance
155 -- 168Polona Caserman, Augusto Garcia-Agundez, Robert Konrad, Stefan Göbel 0001, Ralf Steinmetz. Real-time body tracking in virtual reality using a Vive tracker
169 -- 178Mohamad M. Saab, Margaret Landers, Eoghan Cooke, David Murphy, Josephine Hegarty. Feasibility and usability of a virtual reality intervention to enhance men's awareness of testicular disorders (E-MAT)
179 -- 185Arianna Prudenzi, Brendan Rooney, Giovambattista Presti, Marco Lombardo, Daniele Lombardo, Concetta Messina, Louise McHugh. Testing the effectiveness of virtual reality as a defusion technique for coping with unwanted thoughts
187 -- 195Yenchun Wu, Shih-Chih Chen, I-Cheng Lin. Elucidating the impact of critical determinants on purchase decision in virtual reality products by Analytic Hierarchy Process approach
197 -- 211Fernanda Gomes Faust, Tiago Catecati, Isabella de Souza Sierra, Fernanda Steinbruch Araujo, Alejandro Rafael Garcia Ramirez, Elton Moura Nickel, Marcelo Gitirana Gomes Ferreira. Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device
213 -- 214Fernanda Gomes Faust, Tiago Catecati, Isabella de Souza Sierra, Fernanda Steinbruch Araujo, Alejandro Rafael Garcia Ramirez, Elton Moura Nickel, Marcelo Gitirana Gomes Ferreira. Correction to: Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device

Volume 23, Issue 1

1 -- 15Eric Krokos, Catherine Plaisant, Amitabh Varshney. Virtual memory palaces: immersion aids recall
17 -- 0Eric Krokos, Catherine Plaisant, Amitabh Varshney. Correction to: Virtual memory palaces: immersion aids recall
19 -- 32Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John C. Murray, John Shearer, Jacob Greenwood. Virtual reality crowd simulation: effects of agent density on user experience and behaviour
33 -- 44Shiguang Liu, Chao Ma, Gang Feng. Haptic rendering for the coupling between fluid and deformable object
45 -- 60Marcel Heinz, Guido Brunnett. Optimized GPU-based post-processing for stereoscopic multi-projector display systems
61 -- 70Otmar Bock, Uwe Drescher, Christin Janouch, Mathias Haeger, Wim van Winsum, Claudia Voelcker-Rehage. An experimental paradigm for the assessment of realistic human multitasking
71 -- 84Jake Fountain, Shamus P. Smith. Detecting rigid links between sensors for automatic sensor space alignment in virtual environments
85 -- 99Hyunsoo Lee. Real-time manufacturing modeling and simulation framework using augmented reality and stochastic network analysis
101 -- 118Chongsan Kwon. Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies