Journal: Virtual Reality

Volume 24, Issue 4

557 -- 566David J. Harris, Mark R. Wilson 0002, Samuel J. Vine. Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)
567 -- 581Félix Escalona, Ester Martínez-Martín, Edmanuel Cruz, Miguel Cazorla, Francisco Gomez-Donoso. EVA: EVAluating at-home rehabilitation exercises using augmented reality and low-cost sensors
583 -- 603Mark McGill, Julie Williamson 0001, Alexander Ng, Frank E. Pollick, Stephen A. Brewster. Challenges in passenger use of mixed reality headsets in cars and other transportation
605 -- 618Adriana Peña Pérez Negrón, Edrisi Muñoz, Graciela Lara López. A model for nonverbal interaction cues in collaborative virtual environments
619 -- 633Justyna Swidrak, Grzegorz Pochwatko, Xavi Navarro, Laura Oseka, Dariusz Dolinski. The joint influence of social status and personal attitudes in a contact and open versus a noncontact and homophobic culture on the virtual Midas touch
635 -- 643Fei-Hui Huang. Adapting UTAUT2 to assess user acceptance of an e-scooter virtual reality service
645 -- 664Yasin Farmani, Robert J. Teather. Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
665 -- 681Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir. Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
683 -- 694Alejandro Ríos, Nuria Pelechano. Follower behavior under stress in immersive VR
695 -- 712Isabelle Milleville-Pennel, Franck Mars, Lauriane Pouliquen-Lardy. Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload?
713 -- 724Ayush Bhargava, Kathryn M. Lucaites, Leah S. Hartman, Hannah Solini, Jeffrey W. Bertrand, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu. Revisiting affordance perception in contemporary virtual reality
725 -- 752Maryam Zahabi, Ashiq Mohammed Abdul Razak. Adaptive virtual reality-based training: a systematic literature review and framework
753 -- 770Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, Chris Stubbs, Peter La Femina, Kathy L. Jackson. The value of being there: toward a science of immersive virtual field trips
771 -- 781Priyanka Jain, Ram Bhavsar, Karimullah Shaik, Ajai Kumar, B. V. Pawar, Hemant Darbari, Virendrakumar C. Bhavsar. Virtual reality: an aid as cognitive learning environment - a case study of Hindi language
783 -- 796Kimberly A. Pollard, Ashley H. Oiknine, Benjamin T. Files, Anne M. Sinatra, Debbie Patton, Mark Ericson, Jerald Thomas, Peter Khooshabeh. Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals
797 -- 807Yuk-Ming Tang, Kin Man Au, Henry C. W. Lau, George T. S. Ho, Chun-Ho Wu. Evaluating the effectiveness of learning design with mixed reality (MR) in higher education

Volume 24, Issue 3

359 -- 368Cagatay Catal, Akhan Akbulut, Berkay Tunali, Erol Ulug, Eren Ozturk. Evaluation of augmented reality technology for the design of an evacuation training game
369 -- 383Armin Becher, Jens Angerer, Thomas Grauschopf. Negative effects of network latencies in immersive collaborative virtual environments
385 -- 397Stefan Weber, Fred W. Mast, David Weibel. Body size illusions influence perceived size of objects: a validation of previous research in virtual reality
399 -- 409Scott M. Sakowitz, Marita R. Inglehart, Vidya Ramaswamy, Sean Edwards, Brandon Shoukri, Stephen Sachs, Hera Kim-Berman. A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study
411 -- 422Paul Winkler, Philipp Stiens, Nadine Rauh, Thomas Franke, Josef Krems. How latency, action modality and display modality influence the sense of agency: a virtual reality study
423 -- 438Bruno Fanini, Luigi Cinque. Encoding immersive sessions for online, interactive VR analytics
439 -- 451Francisco Felip, Julia Galán Serrano, Carlos García-García, Elena Mulet. Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting
453 -- 468Jeremy Clifton, Stephen A. Palmisano. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
469 -- 481Shiguang Liu, Si Gao. Automatic synthesis of explosion sound synchronized with animation
483 -- 502Lucio Tommaso De Paolis, Valerio De Luca. The impact of the input interface in a virtual environment: the Vive controller and the Myo armband
503 -- 513Shi Cao, Krithika Nandakumar, Raiju Babu, Benjamin Thompson. Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
515 -- 524Jingbo Zhao, Robert S. Allison. Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
525 -- 0Jingbo Zhao, Robert S. Allison. Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
527 -- 539Chih-Kai Yang, Yu-Hsi Chen, Tung-Jui Chuang, Kalpana Shankhwar, Shana Smith. An augmented reality-based training system with a natural user interface for manual milling operations
541 -- 555Andrés Martín-Barrio, Juan Jesús Roldán, Silvia Terrile, Jaime del Cerro, Antonio Barrientos. Application of immersive technologies and natural language to hyper-redundant robot teleoperation

Volume 24, Issue 2

191 -- 209Mohammed AlSada, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, Tatsuo Nakajima. HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
211 -- 221Joong-Ho Lee, Ji-Hyung Park. Visuomotor adaptation to excessive visual displacement in video see-through HMDs
223 -- 229Amanda C. Glueck, Dong Y. Han. Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study
231 -- 239Caglar Yildirim. Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets
241 -- 254Kuo-Wei Su, Shih-Chih Chen, Po-Hung Lin, Ching-I Hsieh. Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
255 -- 262ZhenPing Xia, Alex Hwang. Self-position awareness-based presence and interaction in virtual reality
263 -- 269Yan-An Yao, Zhibin Du, Xiaoyan Huang, Ran Li. Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine
271 -- 288Pablo Martinez-Gonzalez, Sergiu Oprea, Alberto Garcia-Garcia, Alvaro Jover-Alvarez, Sergio Orts-Escolano, José García Rodríguez. UnrealROX: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation
289 -- 302Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños. Users' psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
303 -- 317David Johnson, Daniela E. Damian, George Tzanetakis. Evaluating the effectiveness of mixed reality music instrument learning with the theremin
319 -- 341Horácio Gaspar, Leonel Morgado, Henrique Mamede, Teresa Oliveira, Baltasar Fernández-Manjón, Christian Gütl. Research priorities in immersive learning technology: the perspectives of the iLRN community
343 -- 358Anna Puig, Inmaculada Rodríguez, Josep Lluís Arcos, Juan A. Rodríguez-Aguilar, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Antonio Palomo, Raquel Piqué. Lessons learned from supplementing archaeological museum exhibitions with virtual reality

Volume 24, Issue 1

1 -- 22Nico Reski, Aris Alissandrakis. Open data exploration in virtual reality: a comparative study of input technology
23 -- 37Susanna Aromaa, Vladimir Goriachev, Tiina Kymäläinen. Virtual prototyping in the design of see-through features in mobile machinery
39 -- 51Sunu Wibirama, Paulus Insap Santosa, Putu Widyarani, Nanda Brilianto, Wina Hafidh. Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents
53 -- 73Siddharth Narayanan, Nicholas F. Polys, Ivica Ico Bukvic. Cinemacraft: exploring fidelity cues in collaborative virtual world interactions
75 -- 91Aida Erfanian, Yaoping Hu. Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments
93 -- 108Sergio Casas, Cristina Portalés, Pedro Morillo, Marcos Fernández 0001. To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations
109 -- 121Cristina Portalés, Pablo Casanova-Salas, Sergio Casas, Jesús Gimeno, Marcos Fernández 0001. An interactive cameraless projector calibration method
123 -- 141Antonio La Salandra, Darian Frajberg, Piero Fraternali. A virtual reality application for augmented panoramic mountain images
143 -- 149Amaya Chandrasiri, James Collett, Eric Fassbender, Alexander De Foe. A virtual reality approach to mindfulness skills training
151 -- 161David Checa, Andrés Bustillo. Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
163 -- 173Ponsy R. K. Sathia Bhama, Vigneshwaran Hariharasubramanian, O. P. Mythili, Murugesh Ramachandran. Users' domain knowledge prediction in e-learning with speech-interfaced augmented and virtual reality contents
175 -- 189Miguel Torres Ruiz, Felix Mata, Roberto Zagal, Giovanni Guzmán, Rolando Quintero, Marco Moreno-Ibarra. A recommender system to generate museum itineraries applying augmented reality and social-sensor mining techniques