Analyzing the expressive range of a level generator

Gillian Smith 0001, Jim Whitehead. Analyzing the expressive range of a level generator. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

Abstract

Abstract is missing.