Abstract is missing.
- Frontmatter [doi]
- Gaze-triggered selective information displayJunji Watanabe, Hideyuki Ando, Taro Maeda. 10-17 [doi]
- Fancy a schmink? : a novel networked game in a caféJosephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw. 18-23 [doi]
- How can entertainment improve workers motivation and their productivity?Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka. 24-31 [doi]
- Compelling experiences in mixed reality interactive storytellingFred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal. 32-40 [doi]
- Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainmentNaho Inamoto, Hideo Saito. 42-50 [doi]
- IPD for emotional NPC societies in gamesDavid Joseph Chaplin, Abdennour El Rhalibi. 51-60 [doi]
- A novel interaction system with force feedback between real - and virtual human: an entertainment system: virtual catch ball Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato. 61-66 [doi]
- Multi-Audible table for collaborative workFusako Kusunoki, Ikuko Eguchi Yairi, Takuichi Nishimura. 67-73 [doi]
- Robot s play: interactive games with sociable machinesAndrew G. Brooks, Jesse Gray, Guy Hoffman. 74-83 [doi]
- The sensing board enhanced by interactive sound system for collaborative workFusako Kusunoki, Ayako Isyama, Kouji Tokiwa, Takuichi Nishimura. 84-90 [doi]
- Scene-driver: a narrative-driven game architecture reusing broadcast animation contentAnnika Wolff, Paul Mulholland, Zdenek Zdráhal. 91-99 [doi]
- Extending game participation with embodied reporting agentsDan Fielding, Mike Fraser, Brian Logan, Steve Benford. 100-108 [doi]
- A user-centric adaptive story architecture: borrowing from acting theoriesMagy Seif El-Nasr. 109-116 [doi]
- Augmented Reality Chinese CheckersNicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross Smith, Bruce H. Thomas. 117-126 [doi]
- An intra-stream synchronization algorithm for haptic media in networked virtual environmentsYutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimoto. 127-133 [doi]
- Media synchronization between voice and movement of avatars in networked virtual environmentsYutaka Ishibashi, Katsunori Inazumi, Shuji Tasaka, Toshio Asano. 134-139 [doi]
- Multiplayer internet gaming with VRML: a relookPeter K. K. Loh, S. Phong, Wentong Cai, Tony Kai Yun Chan. 140-147 [doi]
- Audio games: new perspectives on game audioJohnny Friberg, Dan Gärdenfors. 148-154 [doi]
- The intelligent street: responsive sound environments for social interactionHenrik Lörstad, Mark d Inverno, John Eacott. 155-162 [doi]
- Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technologyCarsten Magerkurth, Timo Engelke, Maral Memisoglu. 163-172 [doi]
- The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interfaceRyoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi. 173-180 [doi]
- Entertainment feature of a game using skin conductance responseShigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata. 181-186 [doi]
- The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfacesAndrea Mazzone, Christian P. Spagno, Andreas M. Kunz. 187-193 [doi]
- Virtual environment system layered object modelManuel Oliveira. 194-202 [doi]
- The need for real time consistency management in P2P mobile gaming environmentsDuncan McCaffery, Joe Finney. 203-211 [doi]
- Optimizing returns in the gaming industry for players and operators of Video Poker machinesTristan Barnett, Stephen R. Clarke. 212-216 [doi]
- Edutaining school pupils for Japanese hand alphabetsMiki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano. 217-221 [doi]
- From text to images through meaningsJayakumar S. Kandhasamy, Ming Xie. 222-227 [doi]
- Using frustration in the design of adaptive videogamesKiel Mark Gilleade, Alan J. Dix. 228-232 [doi]
- A synthetic traffic model for Quake3Tanja Lang, Philip Branch, Grenville J. Armitage. 233-238 [doi]
- Machine learning techniques for FPS in Q3Stephano Zanetti, Abdennour El Rhalibi. 239-244 [doi]
- Defining grief play in MMORPGs: player and developer perceptionsChek Yang Foo, Elina M. I. Koivisto. 245-250 [doi]
- Performance evaluation of client-side video stream quality selection using autonomous avatarsPeter Quax, Patrick Monsieurs, Wim Lamotte. 251-256 [doi]
- Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter gamesGrenville J. Armitage, Lawrence Stewart. 257-262 [doi]
- Massively multi-player games: matching game design with technical designAnne-Gwenn Bosser. 263-268 [doi]
- AR-bowling: immersive and realistic game play in real environments using augmented realityCarsten Matysczok, Rafael Radkowski, Jan Berssenbrügge. 269-276 [doi]
- CamBall: augmented networked table tennis played with real racketsCharles Woodward, Petri Honkamaa, Jani Jäppinen, Esa-Pekka Pyökkimies. 275-276 [doi]
- Artificial intelligence based on fuzzy behavior for game programmingNitiwat Sanornoi, Pitikhate Sooraksa. 277-279 [doi]
- Variations on a fuzzy logic gesture recognition algorithmLesley Anderson, Jon Purdy, Warren Viant. 280-283 [doi]
- A lightweight rule-based Al engine for mobile gamesLynne E. Hall, Adrian Gordon, Russell James, Lynne Newall. 284-289 [doi]
- Communication environment for sharing fond memoriesMasumi Shimizu, Mie Nakatani, Hirokazu Kato, Shogo Nishida. 290-295 [doi]
- Proposal of an algorithm to synthesize music suitable for danceHirofumi Morioka, Mie Nakatani, Shogo Nishida. 296-301 [doi]
- SeeSaw videogame a new multi-user collaborative game deviceDiego J. Díaz, Clara Boj Tovar, Moisés Mañas Carbonell. 302-306 [doi]
- Embodied 3D story spaceJunichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa. 307-312 [doi]
- ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of moviesDhananjay Sampath. 313-316 [doi]
- The effect of stereoscopic viewing of a virtual space on a networked game using haptic mediaMasaki Fujimoto, Yutaka Ishibashi. 317-320 [doi]
- Foot-based mobile interaction with gamesVolker Paelke, Christian Reimann, Dirk Stichling. 321-324 [doi]
- Development of force-feedback device for PC-game using vibrationSam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim. 325-330 [doi]
- Audio-visual interfaces in digital artErnest A. Edmonds, Andrew Martin, Sandra Pauletto. 331-336 [doi]
- Motion editing with data gloveWai-Chun Lam, Feng Zou, Taku Komura. 337-342 [doi]
- Magic mirror: a new VR platform design and its applicationsIg-Jae Kim, Hyun-Jin Lee, Hyoung-Gon Kim. 343-348 [doi]
- Dynamic streaming media: creating custom programmes in real-timeNipan Maniar, William Garrison. 349 [doi]
- Carplication: a rhetorical study information racerSteffen P. Walz, Gerhard M. Buurman, Christoph Wartmann, Simon Schirm, Ádám Moravánszky, Ronald Vuillemin. 350-351 [doi]
- Automatic dance generation from music annotationHiroshi Mori, Sayuri Ohta, Junichi Hoshino. 352-353 [doi]
- Panorama-based immersive story environmentAtsushi Nakano, Rai Chan, Junichi Hoshino. 354 [doi]
- Mobile sound communitiesWilliam Carter, Scott S. Fisher. 355-356 [doi]
- A step towards anywhere gamingSiddharth Singh, Adrian David Cheok, Soh Chor Kiong. 357-358 [doi]
- Augmented reality post-it systemSiddharth Singh, Adrian David Cheok, Guo Loong Ng, Farzam Farbiz. 359 [doi]
- Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computingAdrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang. 360-361 [doi]
- Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into realityZhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li. 362-363 [doi]
- Magic Story Cube: an interactive tangible interface for storytellingZhiying Zhou, Adrian David Cheok, Jiun Horng Pan, Yu Li. 364-365 [doi]