Abstract is missing.
- Using Vibrotactile Language for Multimodal Human Animals Communication and InteractionShafiq ur Réhman, Haibo Li 0001. 1 [doi]
- Who Is Really In The Center Of Dog Computer Design?Ilyena Hirskyj-Douglas, Janet C. Read. 2 [doi]
- Animal Ludens: Building Intelligent Playful Environments for AnimalsPatricia Pons, Javier Jaén Martínez, Alejandro Catalá. 3 [doi]
- Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'Sarah E. Ritvo, Robert S. Allison. 4 [doi]
- Grounded Zoomorphism: An Evaluation Methodology for ACI DesignMichelle Westerlaken, Stefano Gualeni. 5 [doi]
- Animal Welfare as a Design Goal in Technology Mediated Human-Animal InteractionHeli Väätäjä. 6 [doi]
- DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog CrisisClaire Micklin. 7 [doi]
- Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian PurposesRobin Mackenzie. 8 [doi]
- Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with PersonalitiesAnnakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä. 9 [doi]
- Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line?Denise Oram, Nigel Houlden. 10 [doi]
- Children's Creativity Lab: Creating a 'Pen of the Future'Anne-Marie Mann, Uta Hinrichs, Aaron J. Quigley. 11 [doi]
- From Technomania to the School of Things: Taking Control of Your Own GameMert Akbal, Soenke Zehle, Michael Schmitz. 12 [doi]
- Merging Physical and Digital White Canvas to Unleash Children's CreativityCristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo. 13 [doi]
- Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward?Paulo Fontes, Paula Boaventura, José Azevedo. 14 [doi]
- Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect RelationshipKatharina Emmerich, Maic Masuch, Ralf Schmidt. 15 [doi]
- A Participatory Game Design Approach for Children After Cancer TreatmentFares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, Marisa Silbernagl, Rebecca Wölfle, Anita Lawitschka, Helmut Hlavacs. 16 [doi]
- Understanding users' disengagement with wearable activity trackersRúben Gouveia, Sergio Barros, Evangelos Karapanos. 17 [doi]
- My Data fueling wellbeing applicationsKai Kuikkaniemi, Antti Poikola, Olli Pitkänen. 18 [doi]
- Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adultsPaula Alexandra Silva, Philipp Jordan, Kelly Holden. 19 [doi]