Abstract is missing.
- Envisioning systemic effects on persons and society throughout interactive system designLisa P. Nathan, Batya Friedman, Predrag V. Klasnja, Shaun K. Kane, Jessica K. Miller. 1-10 [doi]
- Getting the message across: visual attention, aesthetic design and what users rememberAlistair G. Sutcliffe, Abdallah Namoune. 11-20 [doi]
- Designing for inquisitive usePeter Dalsgård. 21-30 [doi]
- The role of a cohort in the design and evaluation of pervasive systemsTim Jay, Danae Stanton Fraser. 31-39 [doi]
- Paper interface to electronic medical records: a case of usage-driven technology appropriationElin Rønby Pedersen, Greg Wolff. 40-49 [doi]
- Zebra: exploring users engagement in fieldworkYann Riche, Matthew Simpson, Stephen Viller. 50-57 [doi]
- Designing e-learning games for rural children in India: a format for balancing learning with funMatthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, John F. Canny. 58-67 [doi]
- Playground games: a design strategy for supporting and understanding coordinated activityDeborah G. Tatar, Joon-Suk Lee, Nouf Alaloula. 68-77 [doi]
- Towards guidelines for designing augmented toy environmentsSteve Hinske, Marc Langheinrich, Matthias Lampe. 78-87 [doi]
- The landscape s apprentice: lessons for place-centred design from grounding documentaryNicola J. Bidwell, Peta-Marie Standley, Tommy George, Vicus Steffensen. 88-98 [doi]
- Place-specific computing: conceptual design cases from urban contexts in four countriesJörn Messeter, Michael Johansson. 99-108 [doi]
- Exploring true multi-user multimodal interaction over a digital tableEdward Tse, Saul Greenberg, Chia Shen, Clifton Forlines, Ryo Kodama. 109-118 [doi]
- Cognitive partnerships on the bench top: designing to support scientific researchersEllie Harmon, Nancy J. Nersessian. 119-128 [doi]
- Supporting cooperative teamwork: information, action and communication in sailingRussell Beale. 129-138 [doi]
- e-du box: educational multimedia with tangible-enhanced interactionAndré Wilson Brotto Furtado, Taciana Pontual Falcão, Alex Sandro Gomes, Carlos Eduardo, Monteiro Rodrigues, Roberto Sonnino. 139-146 [doi]
- Flutter: directed random browsing of photo collections with a tangible interfaceJohn Williamson, Lorna M. Brown. 147-155 [doi]
- Beyond the screen: designing immersive collaborative experiences for children through digital and physical interactionJulia Frederking, Michael Cruz, Mark Baskinger, Kees C. J. Overbeeke. 156-163 [doi]
- Bringing context to the foreground: designing for creative engagement in a novel still camera applicationMaria Håkansson, Lalya Gaye. 164-173 [doi]
- CityFlocks: designing social navigation for urban mobile information systemsMark Bilandzic, Marcus Foth, Alexander De Luca. 174-183 [doi]
- Handy navigation in ever-changing spaces: an ethnographic study of firefighting practicesSebastian Denef, Leonardo Ramirez, Tobias Dyrks, Gunnar Stevens. 184-192 [doi]
- Interaction as a component of meaning-makingKunmi Otitoju, Steve R. Harrison. 193-202 [doi]
- Taming the situationist beastLucian Leahu, Jennifer Thom-Santelli, Claudia Pederson, Phoebe Sengers. 203-211 [doi]
- Evaluating usability: using models of argumentation to improve persuasiveness of usability feedbackMie Nørgaard, Rune Thaarup Høegh. 212-221 [doi]
- Designing marketing experiencesLene Mailund, Kim Halskov. 222-229 [doi]
- Constructivism, virtual reality and tools to support designCara Winterbottom, Edwin H. Blake. 230-239 [doi]
- Integrating agile methods for mixed reality design space explorationVolker Paelke, Karsten Nebe. 240-249 [doi]
- Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakesMichael Nunes, Saul Greenberg, Carman Neustaedter. 250-260 [doi]
- Photo displays in the homeLaurel Swan, Alex S. Taylor. 261-270 [doi]
- The past is a different place: they do things differently thereRobert Harper, D. Randall, N. Smyth, C. Evans, L. Heledd, R. Moore. 271-280 [doi]
- Projected cognition: capturing intent in descriptions of complex interactionWilliam H. Edmondson, Russell Beale. 281-287 [doi]
- The iterative design of a project charter for interdisciplinary researchStan Ruecker, Milena Radzikowska. 288-294 [doi]
- Games for virtual team buildingJason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg. 295-304 [doi]
- Designing for nomadic workNorman Makoto Su, Gloria Mark. 305-314 [doi]
- Near real-time fire alert system in South Africa: from desktop to mobile serviceDiane K. Davies, Hein F. Vosloo, Suresh Santhana Vannan, Philip E. Frost. 315-322 [doi]
- Anchored mobilities: mobile technology and transnational migrationAmanda Williams, Ken Anderson, Paul Dourish. 323-332 [doi]
- Aesthetic journeysJohanna Brewer, Scott D. Mainwaring, Paul Dourish. 333-341 [doi]
- Art, design, education and research in pursuit of interactive experiencesGeoffrey Shea. 342-349 [doi]
- Objects of wondermentEric Paulos, Tom Jenkins, August Joki, Parul Vora. 350-359 [doi]
- Evaluating the effectiveness of term frequency histograms for supporting interactive web search tasksOrland Hoeber, Xue Dong Yang. 360-368 [doi]
- :::: Narrowcast yourself ::::: designing for community storytelling in a rural Indian contextMatt Jones, Will Harwood, David Bainbridge, George Buchanan, David M. Frohlich, Dorothy Rachovides, Maxine Frank, Mounia Lalmas. 369-378 [doi]
- Understanding iDTV in a developing country and designing a T-gov application prototypeLara Schibelsky G. Piccolo, Maria Cecília Calani Baranauskas. 379-385 [doi]
- TapGlance: designing a unified smartphone interfaceDaniel C. Robbins, Bongshin Lee, Roland Fernandez. 386-394 [doi]
- Interface designs for pen-based mobile video browsingWolfgang Hürst, Georg Götz. 395-404 [doi]
- Reflecting human behavior to motivate desirable lifestyleTatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Hiroaki Kimura. 405-414 [doi]
- Opening the design space: the soft set of requirementsAlessia Rullo. 415-424 [doi]
- Subjective objectivity: negotiating emotional meaningLucian Leahu, Steve Schwenk, Phoebe Sengers. 425-434 [doi]
- Theories and practice of design for information systems: eight design perspectives in ten short weeksDavid G. Hendry, Batya Friedman. 435-444 [doi]
- Where all the interaction is: sketching in interaction design as an embodied practiceJakob Tholander, Klas Karlgren, Robert Ramberg, Per Sökjer. 445-454 [doi]
- More than meets the eye: transforming the user experience of home network managementErika Shehan Poole, Marshini Chetty, Rebecca E. Grinter, W. Keith Edwards. 455-464 [doi]
- Empathetic living mediaAdrian David Cheok, Roger Thomas Kok Chuen Tan, Owen Noel Newton Fernando, Tim Robert Merritt, Janyn Yen Ping Sen. 465-473 [doi]