Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study

Alessandra Antonaci, Roland Klemke, Johan Lataster, Karel Kreijns, Marcus Specht. Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. In Maren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider 0001, editors, Transforming Learning with Meaningful Technologies - 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16-19, 2019, Proceedings. Volume 11722 of Lecture Notes in Computer Science, pages 172-186, Springer, 2019. [doi]

Abstract

Abstract is missing.