Design Principles of Hardware-based Phong Shading and Bump Mapping

K. Bennebroek, I. Ernst, H. RĂ¼sseler, O. Wittig. Design Principles of Hardware-based Phong Shading and Bump Mapping. In Bengt-Olaf Schneider, Andreas Schilling, editors, EGGH96: Eurographics Workshop on Graphics Hardware 1996. pages 3-9, The Eurographics Association, 1996. [doi]

Abstract

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