Play and Misinformation: How America's Conspiracy Culture Became Gamified

Justin A. Bortnick. Play and Misinformation: How America's Conspiracy Culture Became Gamified. Games Cult., 20(2):255-274, 2025. [doi]

@article{Bortnick25,
  title = {Play and Misinformation: How America's Conspiracy Culture Became Gamified},
  author = {Justin A. Bortnick},
  year = {2025},
  doi = {10.1177/15554120231203859},
  url = {https://doi.org/10.1177/15554120231203859},
  researchr = {https://researchr.org/publication/Bortnick25},
  cites = {0},
  citedby = {0},
  journal = {Games Cult.},
  volume = {20},
  number = {2},
  pages = {255-274},
}