Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces

Cameron Bossalini, William L. Raffe, Jaime Andres Garcia. Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. In Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch, editors, OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. pages 281-292, ACM, 2020. [doi]

Abstract

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