Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration

Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen. Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 61-68, ACM, 2011. [doi]

Abstract

Abstract is missing.