Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students

Pietro Cappelli, Christian Tarchi, Leonardo Boncinelli. Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students. In Martin Clayton, Mauro Passacantando, Marcello Sanguineti, editors, Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Volume 560 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 20-30, Springer, 2023. [doi]

@inproceedings{CappelliTB23,
  title = {Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students},
  author = {Pietro Cappelli and Christian Tarchi and Leonardo Boncinelli},
  year = {2023},
  doi = {10.1007/978-3-031-55722-4_2},
  url = {https://doi.org/10.1007/978-3-031-55722-4_2},
  researchr = {https://researchr.org/publication/CappelliTB23},
  cites = {0},
  citedby = {0},
  pages = {20-30},
  booktitle = {Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
  editor = {Martin Clayton and Mauro Passacantando and Marcello Sanguineti},
  volume = {560},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  publisher = {Springer},
  isbn = {978-3-031-55722-4},
}