A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks

Brian Carrig, David Denieffe, John Murphy. A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks. In Proceedings of the Global Communications Conference, 2007. GLOBECOM 07, Washington, DC, USA, 26-30 November 2007. pages 1917-1921, IEEE, 2007. [doi]

Abstract

Abstract is missing.