Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling

Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang. Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. Comput. Graph. Forum, 27(2):517-526, 2008. [doi]

Abstract

Abstract is missing.