A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual

Beixian Chen, Weitse Wang, Linlin Shui. A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual. In Xiaowen Fang, editor, HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Volume 12790 of Lecture Notes in Computer Science, pages 173-188, Springer, 2021. [doi]

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