Perspectives, frame rates and resolutions: it s all in the game

Mark Claypool, Kajal T. Claypool. Perspectives, frame rates and resolutions: it s all in the game. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 42-49, ACM, 2009. [doi]

Abstract

Abstract is missing.