Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications

Amelia W. Cole, Denise T. Quesnel, Serkan Pekçetin, Diane Gromala, Heather O'Brien, Alissa Nicole Antle, Bernhard E. Riecke. Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 73-85, ACM, 2017. [doi]

@inproceedings{ColeQPGOAR17,
  title = {Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications},
  author = {Amelia W. Cole and Denise T. Quesnel and Serkan Pekçetin and Diane Gromala and Heather O'Brien and Alissa Nicole Antle and Bernhard E. Riecke},
  year = {2017},
  doi = {10.1145/3130859.3131433},
  url = {http://doi.acm.org/10.1145/3130859.3131433},
  researchr = {https://researchr.org/publication/ColeQPGOAR17},
  cites = {0},
  citedby = {0},
  pages = {73-85},
  booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-5111-9},
}