Stuck in the Middle: Generating Levels without (or with) Softlocks

Seth Cooper, Mahsa Bazzaz. Stuck in the Middle: Generating Levels without (or with) Softlocks. In Johanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Ahmed Khalifa 0001, Gabriella A. B. Barros, editors, Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025, Vienna & Graz, Austria, April 15-18, 2025. ACM, 2025. [doi]

Abstract

Abstract is missing.