A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game

Andrea Corradini, Christer Samuelsson. A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game. In Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Roberto Pieraccini, Michael Weber, editors, Perception in Multimodal Dialogue Systems, 4th IEEE Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, PIT 2008, Kloster Irsee, Germany, June 16-18, 2008, Proceedings. Volume 5078 of Lecture Notes in Computer Science, pages 2-13, Springer, 2008. [doi]

Abstract

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