Fast Compression of Meshes for GPU Ray-Tracing

Vasco Costa, João Madeiras Pereira, Joaquim A. Jorge. Fast Compression of Meshes for GPU Ray-Tracing. In Manuel M. Oliveira, Václav Skala, editors, 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, WSCG 2013, Plzen, Czech Republic, June 24-27, 2013. pages 10-18, Vaclav Skala - Union Agency, 2013. [doi]

Abstract

Abstract is missing.