Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion

Willyan Dworak, Ernesto Filgueiras, João Valente. Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion. In Aaron Marcus, Elizabeth Rosenzweig, editors, Design, User Experience, and Usability. Design for Contemporary Interactive Environments - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Volume 12201 of Lecture Notes in Computer Science, pages 426-438, Springer, 2020. [doi]

Abstract

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