CLEVER: Gamification and Enterprise Knowledge Learning

Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, Lennart E. Nacke. CLEVER: Gamification and Enterprise Knowledge Learning. In Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001, editors, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. pages 141-148, ACM, 2016. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.