A communication architecture for massive multiplayer games

Stefan A. Fiedler, Michael Wallner, Michael Weber. A communication architecture for massive multiplayer games. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 14-22, ACM, 2002. [doi]

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