Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time

José M. Font. Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time. In Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna Isabel Esparcia-Alcázar, Muddassar Farooq, William B. Langdon, Juan J. Merelo Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis, editors, Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings. Volume 7248 of Lecture Notes in Computer Science, pages 204-213, Springer, 2012. [doi]

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