The effect of latency and network limitations on MMORPGs: a field study of everquest2

Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller. The effect of latency and network limitations on MMORPGs: a field study of everquest2. In Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005. pages 1-9, ACM, 2005. [doi]

Abstract

Abstract is missing.