Implementing Irradiance Cache in a GPU Realistic Renderer

Vladimir Frolov, Konstantin Vostryakov, Alexander Kharlamov, Vladimir Galaktionov. Implementing Irradiance Cache in a GPU Realistic Renderer. Transactions on Computational Science, 19:17-32, 2013. [doi]

@article{FrolovVKG13,
  title = {Implementing Irradiance Cache in a GPU Realistic Renderer},
  author = {Vladimir Frolov and Konstantin Vostryakov and Alexander Kharlamov and Vladimir Galaktionov},
  year = {2013},
  doi = {10.1007/978-3-642-39759-2_2},
  url = {http://dx.doi.org/10.1007/978-3-642-39759-2_2},
  researchr = {https://researchr.org/publication/FrolovVKG13},
  cites = {0},
  citedby = {0},
  journal = {Transactions on Computational Science},
  volume = {19},
  pages = {17-32},
}