Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing

Kirill Garanzha, Charles T. Loop. Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing. Comput. Graph. Forum, 29(2):289-298, 2010. [doi]

Authors

Kirill Garanzha

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Charles T. Loop

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