A Physically Based Deformation Model for Interactive Cartoon Animation

Marcos GarcĂ­a, John Dingliana, Carol O Sullivan. A Physically Based Deformation Model for Interactive Cartoon Animation. In John Dingliana, Fabio Ganovelli, editors, Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007. pages 27-34, Eurographics Association, 2007. [doi]

Abstract

Abstract is missing.