Geometry compression method for terrain rendering with GPU-based error metric

Zihou Ge, Wenhui Li. Geometry compression method for terrain rendering with GPU-based error metric. In Zhi-Qiang Liu, Joaquim A. Jorge, Zhigeng Pan, Xiaopeng Zhang, Oscar Kin-Chung Au, Weiming Dong, editors, Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011. pages 387-390, ACM, 2011. [doi]

Abstract

Abstract is missing.