A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time

Minglun Gong. A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time. In Third Canadian Conference on Computer and Robot Vision (CRV 2006), 7-9 June 2006, Quebec City, Canada. pages 10, IEEE Computer Society, 2006. [doi]

Abstract

Abstract is missing.