GarbMAS: Simulation of the Application of Gamification Techniques to Increase the Amount of Recycled Waste Through a Multi-agent System

Alfonso González-Briones, Diego Valdeolmillos, Roberto Casado-Vara, Pablo Chamoso, José A. García Coria, Enrique Herrera-Viedma, Juan M. Corchado. GarbMAS: Simulation of the Application of Gamification Techniques to Increase the Amount of Recycled Waste Through a Multi-agent System. In Fernando de la Prieta, Sigeru Omatu, Antonio Fernández-Caballero, editors, Distributed Computing and Artificial Intelligence, 15th International Conference, DCAI 2018, Toledo, Spain, 20-22 June 2018. Volume 800 of Advances in Intelligent Systems and Computing, pages 332-343, Springer, 2018. [doi]

@inproceedings{Gonzalez-Briones18-2,
  title = {GarbMAS: Simulation of the Application of Gamification Techniques to Increase the Amount of Recycled Waste Through a Multi-agent System},
  author = {Alfonso González-Briones and Diego Valdeolmillos and Roberto Casado-Vara and Pablo Chamoso and José A. García Coria and Enrique Herrera-Viedma and Juan M. Corchado},
  year = {2018},
  doi = {10.1007/978-3-319-94649-8_40},
  url = {https://doi.org/10.1007/978-3-319-94649-8_40},
  researchr = {https://researchr.org/publication/Gonzalez-Briones18-2},
  cites = {0},
  citedby = {0},
  pages = {332-343},
  booktitle = {Distributed Computing and Artificial Intelligence, 15th International Conference, DCAI 2018, Toledo, Spain, 20-22 June 2018},
  editor = {Fernando de la Prieta and Sigeru Omatu and Antonio Fernández-Caballero},
  volume = {800},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-319-94649-8},
}