Fast and reliable collision culling using graphics hardware

Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha. Fast and reliable collision culling using graphics hardware. In Rynson W. H. Lau, George Baciu, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, November 10-12, 2004. pages 2-9, ACM, 2004. [doi]

Abstract

Abstract is missing.