Whether to play or preserve the past?: Creating The Forgotten Worker Quest

Brian Greenspan, Jennifer R. Whitson. Whether to play or preserve the past?: Creating The Forgotten Worker Quest. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 298-305, Society for the Advancement of the Science of Digital Games, 2013. [doi]

@inproceedings{GreenspanW13,
  title = {Whether to play or preserve the past?: Creating The Forgotten Worker Quest},
  author = {Brian Greenspan and Jennifer R. Whitson},
  year = {2013},
  url = {http://www.fdg2013.org/program/papers/paper39_greenspan_whitson.pdf},
  researchr = {https://researchr.org/publication/GreenspanW13},
  cites = {0},
  citedby = {0},
  pages = {298-305},
  booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013},
  editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester},
  publisher = {Society for the Advancement of the Science of Digital Games},
}