Brian Greenspan, Jennifer R. Whitson. Whether to play or preserve the past?: Creating The Forgotten Worker Quest. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 298-305, Society for the Advancement of the Science of Digital Games, 2013. [doi]
@inproceedings{GreenspanW13, title = {Whether to play or preserve the past?: Creating The Forgotten Worker Quest}, author = {Brian Greenspan and Jennifer R. Whitson}, year = {2013}, url = {http://www.fdg2013.org/program/papers/paper39_greenspan_whitson.pdf}, researchr = {https://researchr.org/publication/GreenspanW13}, cites = {0}, citedby = {0}, pages = {298-305}, booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013}, editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester}, publisher = {Society for the Advancement of the Science of Digital Games}, }