SEMMO: a scalable engine for massively multiplayer online games

Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke. SEMMO: a scalable engine for massively multiplayer online games. In Jason Tsong-Li Wang, editor, Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2008, Vancouver, BC, Canada, June 10-12, 2008. pages 1235-1238, ACM, 2008. [doi]

Abstract

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