The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom

David Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, Christian Wolff. The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. In Florian Alt, Andreas Bulling, Tanja Döring, editors, Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019. pages 867-870, GI / ACM, 2019. [doi]

Abstract

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