Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games

David Halbhuber, Maximilian Seewald, Fabian Schiller, Mathias Götz, Jakob Fehle, Niels Henze. Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. In Max Mühlhäuser, Christian Reuter 0001, Bastian Pfleging, Thomas Kosch, Andrii Matviienko, Kathrin Gerling, Sven Mayer, Wilko Heuten, Tanja Döring, Florian Müller 0016, Martin Schmitz, editors, MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4 - 7, 2022. pages 182-191, ACM, 2022. [doi]

Abstract

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