Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)

Carl Heath. Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS). In Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl, editors, Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings. Volume 6432 of Lecture Notes in Computer Science, pages 3, Springer, 2010. [doi]

@inproceedings{Heath10-1,
  title = {Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)},
  author = {Carl Heath},
  year = {2010},
  doi = {10.1007/978-3-642-16638-9_3},
  url = {https://doi.org/10.1007/978-3-642-16638-9_3},
  researchr = {https://researchr.org/publication/Heath10-1},
  cites = {0},
  citedby = {0},
  pages = {3},
  booktitle = {Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings},
  editor = {Ruth Aylett and Mei Yii Lim and Sandy Louchart and Paolo Petta and Mark Riedl},
  volume = {6432},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-16637-2},
}