Making User-Defined Interactive Game Characters BEHAVE

Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale. Making User-Defined Interactive Game Characters BEHAVE. In H. Chad Lane, Hans W. Guesgen, editors, Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, May 19-21, 2009, Sanibel Island, Florida, USA. AAAI Press, 2009.

Abstract

Abstract is missing.