Latency and User Behaviour on a Multiplayer Game Server

Tristan Henderson. Latency and User Behaviour on a Multiplayer Game Server. In Jon Crowcroft, Markus Hofmann, editors, Networked Group Communication, Third International COST264 Workshop, NGC 2001, London, UK, November 7-9, 2001, Proceedings. Volume 2233 of Lecture Notes in Computer Science, pages 1-13, Springer, 2001. [doi]

Abstract

Abstract is missing.