An Augmented Reality Framework for Gamified Learning

Benedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler. An Augmented Reality Framework for Gamified Learning. In Gerhard P. Hancke 0002, Marc Spaniol, Kitisak Osathanunkul, Sayan Unankard, Ralf Klamma, editors, Advances in Web-Based Learning - ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings. Volume 11007 of Lecture Notes in Computer Science, pages 67-76, Springer, 2018. [doi]

@inproceedings{HensenKKH18,
  title = {An Augmented Reality Framework for Gamified Learning},
  author = {Benedikt Hensen and István Koren and Ralf Klamma and Andreas Herrler},
  year = {2018},
  doi = {10.1007/978-3-319-96565-9_7},
  url = {https://doi.org/10.1007/978-3-319-96565-9_7},
  researchr = {https://researchr.org/publication/HensenKKH18},
  cites = {0},
  citedby = {0},
  pages = {67-76},
  booktitle = {Advances in Web-Based Learning - ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings},
  editor = {Gerhard P. Hancke 0002 and Marc Spaniol and Kitisak Osathanunkul and Sayan Unankard and Ralf Klamma},
  volume = {11007},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-96565-9},
}