Coding polygon meshes as compressable ASCII

Martin Isenburg, Jack Snoeyink. Coding polygon meshes as compressable ASCII. In Web3D. pages 1-10, 2002. [doi]

@inproceedings{IsenburgS02:1,
  title = {Coding polygon meshes as compressable ASCII},
  author = {Martin Isenburg and Jack Snoeyink},
  year = {2002},
  doi = {10.1145/504502.504503},
  url = {http://doi.acm.org/10.1145/504502.504503},
  researchr = {https://researchr.org/publication/IsenburgS02%3A1},
  cites = {0},
  citedby = {0},
  pages = {1-10},
  booktitle = {Web3D},
}