Game amusement & CRM: Castle Scharfenstein AR case study

Klaus P. Jantke, Jacqueline Krebs, Markus Santoso. Game amusement & CRM: Castle Scharfenstein AR case study. In IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014. pages 488-491, IEEE, 2014. [doi]

Abstract

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