A hybrid architecture for massively multiplayer online games

Jared Jardine, Daniel Zappala. A hybrid architecture for massively multiplayer online games. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 60-65, ACM, 2008. [doi]

Abstract

Abstract is missing.