A GPU-based real-time rendering method for immersive stereoscopic displays

Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi. A GPU-based real-time rendering method for immersive stereoscopic displays. In International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, August 11-15, 2008, Poster Proceedings. pages 111, ACM, 2008. [doi]

Abstract

Abstract is missing.