NGrid: a proximity data structure for fluids animation with GPU computing

Mark Joselli, José Ricardo da S. Junior, Esteban Clua. NGrid: a proximity data structure for fluids animation with GPU computing. In Roger L. Wainwright, Juan Manuel Corchado, Alessio Bechini, Jiman Hong, editors, Proceedings of the 30th Annual ACM Symposium on Applied Computing, Salamanca, Spain, April 13-17, 2015. pages 1303-1308, ACM, 2015. [doi]

Abstract

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